Python is a general-purpose high-level programming language. Its design philosophy emphasizes code readability. Python's core syntax and semantics are minimalistic, while the standard library is large and comprehensive. Its use of indentation as block delimiters is unusual among popular programming languages.
Python supports multiple programming paradigms (primarily object oriented, imperative, and functional) and features a fully dynamic type system and automatic memory management, similar to Perl, Ruby, Scheme, and Tcl. Like other dynamic languages, Python is often used as a scripting language.
The language has an open, community-based development model managed by the non-profit Python Software Foundation, which maintains the de facto standard definition of the language in CPython, the reference implementation.
Python was conceived in the late 1980s by Guido van Rossum at CWI in the Netherlands as a successor to the ABC programming language (itself inspired by SETL) capable of exception handling and interfacing with the Amoeba operating system.Van Rossum is Python's principal author, and his continuing central role in deciding the direction of Python is reflected in the title given to him by the Python community, Benevolent Dictator for Life (BDFL).
Python 2.0 was released on 16 October 2000, with many major new features including a full garbage collector and support for Unicode. However, the most important change was to the development process itself, with a shift to a more transparent and community-backed process. Python 3.0, a major, backwards-incompatible release, was released on 3 December 2008 after a long period of testing. Many of its major features have been backported to the backwards-compatible Python 2.6.
Python is a multi-paradigm programming language. This means that, rather than forcing programmers to adopt a particular style of programming, it permits several styles: object oriented and structured programming are fully supported, and there are a number of language features which support functional programming and aspect-oriented programming[clarification needed]. Many other paradigms are supported using extensions, such as pyDBC and Contracts for Python which allow Design by Contract. Python uses dynamic typing and a combination of reference counting and a cycle-detecting garbage collector for memory management. An important feature of Python is dynamic name resolution (late binding), which binds method and variable names during program execution.
Another aspect of the language's design is ease of extensibility, rather than having everything built into the language core. New built-in modules are easily written in C or C++. Python can also be used as an extension language for existing modules and applications that need a programmable interface. This design of a small core language with a large standard library and an easily extensible interpreter was intended by Van Rossum from the very start because of his frustrations with ABC (which espoused the opposite mindset).
The design of Python offers limited support for functional programming in the Lisp tradition. However, there are significant parallels between the philosophy of Python and those of minimalist Lisp-family languages such as Scheme. The library has two modules (itertools and functools) that implement proven functional tools borrowed from Haskell and Standard ML.
While offering choice in coding methodology, the Python philosophy rejects exuberant syntax, such as in Perl, in favor of a sparser, less-cluttered grammar. As with Perl, Python's developers expressly promote a particular "culture" or ideology based on what they want the language to be, favoring language forms they see as "beautiful", "explicit" and "simple". As Alex Martelli put it in his Python Cookbook (2nd ed., p.230): "To describe something as clever is NOT considered a compliment in the Python culture." Python's philosophy rejects the Perl "there is more than one way to do it" approach to language design in favor of "there should be one—and preferably only one—obvious way to do it".
Python eschews premature optimization, and moreover, rejects patches to non-critical parts of CPython which would offer a marginal increase in speed at the cost of clarity. It is sometimes described as "slow". However, many problems are not speed critical, and as computer hardware continues to become exponentially faster (Moore's Law), languages do have more hardware resources available. When speed is a problem, Python programmers tend to try to optimize bottlenecks by algorithm improvements or data structure changes, using a JIT compiler such as Psyco, rewriting the time-critical functions in "closer to the metal" languages such as C, or by translating Python code to C code using tools like Cython.
Wednesday, May 13, 2009
Python
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Wednesday, December 3, 2008
Stephanie Rice
Stephanie Rice (born June 17, 1988 in Brisbane, Queensland) is an Australian swimmer. She currently holds the world record in the 200 m and 400 m individual medley, and won three gold medals at the 2008 Summer Olympics in Beijing.
Rice is trained by Michael Bohl from the St Peters Western Swimming Club in Brisbane.
Rice was the gold medalist in the 200 metres individual medley at the 2006 Commonwealth Games in Melbourne, Australia where she defeated Olympians Brooke Hanson and Lara Carroll to claim the gold medal in the event in a time of 2:12.90, a personal best by 1.19 sec. She also won the 400 m individual medley.
At the 2007 Melbourne World Championships she won a bronze medal in the 200 m individual medley in a time of 2 minutes 11.42 seconds, breaking the previous Australian record by a second. American Katie Hoff won the gold in 2:10.13, with Kirsty Coventry of Zimbabwe in second place. Rice once again placed third, earning her second bronze medal in the 400 m individual medley final. In a new personal best time Rice finished in 4:41.19, taking .54 sec off her previous best.
Rice continued her strong performance, setting a new personal best time in the 400 m individual medley at an Italian meet in June 2007. Rice went a 4:40.79, edging closer to the elusive 4:40 barrier in the event. At the 2007 Japanese Open Championships, Rice smashed her personal best time in the 400 m individual medley and finally cracked the 4:40 barrier. In placing second to Zimbabwean champion Kirsty Coventry, Rice set a new Australian and Commonwealth record of 4:37.18—a personal best by 3.61 sec.
2008
At the 2008 Australian Olympic trials, Rice broke the world record in the 400 m individual medley. Rice stopped the clock at 4 minutes 31.46 seconds, 1.43 seconds off American Katie Hoff's mark of 4:32.89.[4] On 29 June 2008, at the U.S. Olympic Trials, Hoff retook the world record from Rice with a time of 4:31.12. Rice claimed her second world record of the meet, when she broke the 200 m individual medley world record, clocking 2 minutes 8.92 seconds, taking almost a full second off the previous record held by China's Wu Yanyan.
At the 2008 Summer Olympics in Beijing, Rice won her first-eve
r Olympic medal, Australia's first gold medal of the games and its 400th summer Olympic medal[6], winning the 400m individual medley in a time of 4 minutes 29.45 seconds. In the process she reclaimed the world record from Hoff bettering the mark by 1.67 seconds, thus becoming the first woman to break the 4:30 mark in the event, (Kirsty Coventry also went under 4:30 in taking the silver). Her second gold medal of the games came on 13 August in the 200 m individual medley with a new world record time of 2 minutes 8.34 seconds. Rice prevailed after being neck and neck with Coventry, who also went under the old world record. On 14 August she won her third gold medal as part of the 4 × 200 metre freestyle relay team.
At the 2008 Telstra Australian Swimmer of the Year Awards, Rice won the Swimmer of the Year Award.
Swimming World Magazine named her as Female World Swimmer of the Year.
Personal life
Rice attended Clayfield College in her high school years in Brisbane, Queensland. She was romantically linked with fellow Australian swimmer and 50m freestyle world-record-holder Eamon Sullivan; they ended their 2 year relationship in July 2008, just prior to the Beijing Olympics. The couple lived in separate states of Australia (Sullivan in WA and Rice in Queensland) and said the stress of living so far apart and of course the impending Olympics caused the split.
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Sarah Chalke
Sarah Cassandra Chalke (born August 27, 1976) is a Canadian television and movie actress, best known for portraying Dr. Elliot Reid on the NBC comedy Scrubs, the second and fourth Becky Conner Healy on Roseanne and Stella in the CBS sitcom How I Met Your Mother.
Chalke was born in Ottawa, Ontario, and was raised in Vancouver, British Columbia. She is the middle of the three daughters of Douglas and Angie Chalke. Her mother is originally from Rostock, Germany. According to a Scrubs commentary track, she used to attend the German school in her hometown twice a week. Her first language is English, although she speaks French fairly well and German fluently. Chalke graduated from Handsworth High School in North Vancouver in 1994.
Her father is a lawyer in private practice in Vancouver. Her parents also operate an adoption agency that specializes in placing foreign orphans (primarily Chinese) with Canadian families. Her older sister Natasha is also a lawyer, and she has a younger sister named Piper. In April 2008 Chalke became a naturalized American citizen. She is currently engaged to Jamie Afifi.She is also a vegetarian.
Chalke is also a devout fan of The Beatles and requested that "Eight Days A Week" be played for the Season Three finale of "Scrubs".
Chalke's acting career began at the age of eight when she began appearing in musical theater productions. At 12, she became a reporter on the Canadian children's show KidZone. In 1993, she took over the role of Becky (Conner) Healy on Roseanne from Lecy Goranson; she also made a cameo appearance as a different character in the Roseanne episode "Halloween: The Final Chapter" (#178, originally aired October 31, 1995). She returned briefly to Canad
a where she starred in the CBC Television drama Nothing Too Good for a Cowboy (1998-1999).
In 2001, she was cast as Dr. Elliot Reid in the NBC comedy series Scrubs. She has appeared in several feature films, including Ernest Goes to School and Cake, as well as several episodes of How I Met Your Mother. She also appeared in Channel 101's The 'Bu with The Lonely Island, a parody of the hit show The O.C., but was credited as "Pamela Fenton". In 2007, she appeared as a supporting character in Chaos Theory, which starred Ryan Reynolds. In 2008, Chalke became the spokesperson for a line of women's underwear by Hanes that included a series of commercials directed by her Scrubs co-star Zach Braff.
Chalke lost her aunt and grandmother to breast cancer that was undiagnosed while in its early stages. Chalke has since encouraged breast cancer awareness, and starred in the Lifetime movie Why I Wore Lipstick To My Mastectomy. She is also an ambassador for the Audrey Hepburn Children's Foundation.
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Regina King
King was born in Los Angeles, California, the daughter of Gloria, a special education teacher, and Thomas King, an electrician. The two divorced in 1979. She is also the older sister of actress Reina King. Regina and her sister's names have essentially the same meaning: Reina and Regina both mean Queen, in Spanish and Latin, respectively. Essentially, both their names are Queen King.
She attended Westchester High School (Los Angeles) and the University of Southern California.
King married Ian Alexander, Sr. on April 23, 1997. Their son, Ian Alexander Jr., was born on January 19, 1996. King filed for divorce on November 8, 2006 citing "irreconcilable differences".
Career
King began her acting career in 1985 in the role of Marla Gibbs' daughter Brenda on the television series 227, a role she played until 1990. She went on to appear in the John Singleton films Boyz N the Hood, Poetic Justice and Higher Learning. In 1995, she was featured in the hit comedy Friday. In 1996, she played the love interest of Martin Lawrence in A Thin Line Between Love and Hate. Also in 1996, she gained notoriety starring in the blockbuster romantic comedy Jerry Maguire, with Tom Cruise and Cuba Gooding Jr. This film brought King mainstream recognition in her role as Cuba Gooding Jr.’s wife.
Soon thereafter she played Will Smith's wife in the spy thriller Enemy of the State, and was also featured in How Stella Got Her Groove Back and Disney's remake Mighty Joe Young. She continued playing feature roles in a variety of films, including Down to Earth, with Chris Rock, Daddy Day Care with Golden Globe winner Eddie Murphy, Legally Blonde 2: Red, White & Blonde with Reese Witherspoon and Sally Field, and A Cinderella Story, with Hilary Duff.
In 2004, King played Margie Hendricks, a singer in Ray Charles’ backup group The Raelettes
and one of the musical legend’s mistresses, in Ray, and in 2005, she co-starred in Miss Congeniality 2: Armed and Fabulous as Sandra Bullock's tough FBI agent partner. Additionally, she voice acts for the characters Huey and Riley Freeman on the Adult Swim show The Boondocks, as well as the feature film The Ant Bully. Most recently, she appeared in season 6 of the hit show 24 and the film This Christmas with an all star cast, such as Loretta Devine, Idris Elba, Columbus Short, and Chris Brown. In 2008 she appears in the TV film Living Proof.
Regina King has been a vocal and prominent supporter of Barack Obama in his campaign for election to the US Presidency. She travelled all across Ohio, prior to the Ohio Primary, stumping for Senator Obama. She is said to be encouraging African American women in particular to vote. She has been quoted as saying "So it's just it's a very grass roots way to get the word out. And you know it's how Obama started his campaign and that's how he's been winning the last few primaries, by not forgetting about the so called little people."
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Lela Star

Lela Star (also spelled Starr) (born in Cape Coral, Florida, on June 13, 1985) is a pornographic actress of Cuban descent who has starred in over 70 films. Her debut came in the Hustler produced Barely Legal 18th Birthday after being discovered by well known agent Jim South. Since then she has gone on to star in many memorable movies such as Babyface, Sprung a Leak 2 and Flesh Hunter 9.
She is currently a contract girl for ClubJenna for whom she performed her hotly anticipated first anal scene in Pin Up Perversions with Lela Star. (She has however performed anal with Ed Powers early in her career in Dirty Debutantes)
She made a cameo appearance in rapper Kardinal Offishall's music video "Set It Off".
* 2007 AVN Award nominee – Best Sex Scene Coupling (Video) – Erotica XXX 12 (with Ricky Aguilar)
* 2007 - F.A.M.E. Awards - Nominated for Hottest Body
* 2008 Twistys Treat of the Month July
* 2008 AVN nominee - Best New Starlet
* 2009 AVN Award nominee – Best Group Sex Scene – King Cobra![]()
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Friday, November 7, 2008
Age of Empires & AoE: The Rise of Rome
Age of Empires (often abbreviated to AoE or AofE), is a history-based real-time strategy computer game that was developed by Ensemble Studios and released by Microsoft in 1997. The game allows the user to act as the leader of an ancient civilization by advancing them through four ages, (Stone Age, Tool Age, Bronze Age, and Iron Age) gaining access to new and improved units with each advance. An expansion, Age of Empires: The Rise of Rome was released a year later. The design team at Ensemble Studios focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
Age of Empires spans 10,000 years, and contains twelve playable ancient civilizations, each with unique characteristics. Players aim to gather resources, which they use to build towns, create armies, and ultimately defeat their enemies. There are five historically-based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single player game modes, and multiplayer is supported.
Age of Empires requires its player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be maintained, as no new resources become available as the game progresses. Twelve civilizations are available, each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, and none possesses all the technologies possible within the game. The appearance of the buildings for each civilization show four distinct architectural styles that were based off East Asian, Mesopotamian, Egyptian and Greek architecture.
The single-player mode for the game consists of four campaigns where the player is required to complete specific objectives. These "campaigns" are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian, Greek, Babylonian and Yamato civilizations. Also, Age of Empires includes a game mode dubbed "random map", where a different terrain is generated for each new game. Variations of random map, such as the high resources "death match", are also available.
Age of Empires features online and network play with 8 people simultaneously, but because the network play is less sophisticated than that of modern games, lag and disconnections often occur. Multiplayer gameplay was supported by the Microsoft Gaming Zone until 19 June 2006; at that point, the Zone abandoned most CD-ROM games, including Age of Empires and the sequel Age of Empires II: The Age of Kings.
A major component of the game is the advancement through four specific ages: the Stone Age (Mesolithic/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the "Town Center", and each advancement allows the player access to new technologies, weapons, and units.
Age of Empires allows for the creation of user-made scenarios or series of scenarios (campaigns) using the Scenario Builder. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result. Ensemble Studios used the Scenario Builder to make the single-player campaigns which shipped with the retail game. Various sites exist where custom scenarios can be submitted and downloaded.
In late 2005, it was discovered that by modifying various data files, units present in the beta versions of the game could be made available in the editor. Some obscure units include a spaceship and a hero that changes ownership when units move near it. Through data editing, the rules of placing units can also be modified. This allows units to be placed on any terrain and on top of other units, which creates new possibilities for designing. Other significant discoveries include new terrain templates, a 'triple hitpoint' mode and map size editing.
Technology is researched at specific buildings. The possible technologies are generally related to the building from which they are conducted (e.g. religious research in temples, armor research at the storage pit etc). Technological advances come in many categories, such as military upgrades (better armed and armored units), economic upgrades (e.g. increasing the rate of gathering resources etc), religious upgrades (e.g. faster conversion rates for priests etc.) and infrastructure upgrades (e.g. stronger fortifications). As basic technology research is completed, more advanced technologies may become available. Some technologies are not available to certain civilizations.
Technology plays a very important role in the strategy of the game As a civilization progresses through the ages, technology becomes more and more expensive. Hence collecting the necessary resources to research them becomes difficult. As a result, balancing the workforce across the various resources can make the difference between victory and defeat.
Units
Players control a variety of civilian and military units. Most units can be upgraded through research (e.g. faster gathering for villagers, stronger armor for military units, longer range for archers etc).
Villagers are the most basic units in Age of Empires. Their primary function is to collect resources. Food is acquired
by hunting, foraging, farming, and fishing. Villagers can also construct buildings and repair both buildings and naval vessels. Villagers are capable of engaging in hand-to-hand combat when necessary. Villagers can also cut down trees for wood, and mine stone or gold.
Land-based units are the most prevalent in gameplay. Priests are non-combat units which can heal allied units or "convert" enemy units (in which case the target unit changes allegiance). Infantry units, such as clubmen, swordsmen, and hoplites use melee combat to attack at short range. Mounted units include chariots, cavalry, and war elephants. Archers, mounted or on foot, attack at range. Siege units are of two types: catapults and ballista. Catapults hurl stones which generate blast damage, affecting all units in a small area, and are especially effective against buildings and groups of units. The ballista is less damaging against buildings and units, but it fires faster and is cheaper than the catapult.
Nautical units often play a secondary role, but can be essential to victory. Fishing boats are similar to villagers in that they can gather fish. Merchant ships trade resources from the stockpile and exchanges it for gold at another player's dock. The amount of gold is relative to the distance between both docks. Transport ships carry land units from one area of land to another. As well as attacking enemy ships, warships can be very effective in attacking land-based units close to the shoreline (because melee units cannot fight back). Warships come either as galleys which fire arrows or triremes which launch bolts or boulders (very effective against buildings near the shoreline).
Each unit has the same aspect for every civilization. So, for example, a Korean Choson long swordsman is identical to a Persian one and a Phoenician one, as are bowmen, axemen, short swordsmen, cavalry, etc. Some armors and clothes are unhistorical, for example the long swordsman of above resembled more a Roman praetorian, and phalanx soldiers have a very heavy armor with a large tower shield that never were given to any ancient soldier (and they would probably be too heavy to wear together and with a long sarissa in a hand; besides, the phalanx was a formation and not a type of infantry). Some units were also available to civilizations that didn't at all have them. Hoplites can be trained by every civilization, and some middle-Asian civilizations can train legions and centurions, while Japanese Yamato can build triremes.
Buildings
The Town Center is one of the most important buildings in the game. Here villagers are created, and age advancement is researched. Most scenarios have each player begin wi
th a single Town Center. Building the Government Center during the Bronze Age allows a player to build multiple Town Centers. The Town Center provides population support for four units. In order to build more units, houses must be constructed. Each house supports four units, for a maximum of 50 units, although any number of houses can be built (a concept which was not maintained in later games like Age of Mythology).
Military units are created at specific buildings relevant to their area. All sea units are created at the docks. Walls and towers are defensive fortifications (Age of Empires was one of the first real-time strategy games to include walls strong enough to form a feasible means of defense). Farms are used to produce food. Granaries, storage pits, and the Town Center are used to store resources deposited by the villagers.
Wonders are enormous monuments representing the architectural achievements of the time. They require huge amounts of resources to build and are constructed very slowly. Wonders do not produce units or allow research. In scenarios with Standard Victory conditions, a player can win by constructing a wonder and keeping it from being destroyed for 2,000 years (15 minutes under standard game timing). Building a wonder also greatly increases a player's score, which is beneficial in "score" games. Other players typically make it their top priority to destroy enemy wonders, especially under Standard Victory conditions. For this reason and because a wonder is relatively easy to destroy, a wonder must be sufficiently guarded at all times. Wonders cannot be converted by priests (even when equipped with the technology to convert buildings)
Reception of Age of Empires was mostly positive, and the game scored highly on review aggregators. The graphics in the video game was praised, as were the gameplay and variety of units available in the game . Some reviewers were critical of the low artificial intelligence of the game, and the level of micromanagement. Subsequent patches were released to address these problems. The game has also won numerous awards, including Game of the Year and Computer Strategy Game of the Year.
Age of Empires: The Rise of Rome
Age of Empires: The Rise of Rome Expansion is a history-based real-time strategy game in the Age of Empires series. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires.
The Rise of Rome features a new Roman architectural design, shared by all four new civilizations, the Romans, Palmyrans, Macedonians and Carthaginians. Four new researchable technologies have been added. Additional new features include five new units and unit queuing.
Gameplay changes included adding larger maps and tweaking the interface; such as adding unit queuing, using the period key to cycle through idle villagers, balancing damage done by catapults, and increasing the population limit.
Reception
The expansion was criticized by some fans as the new features were minimal, but on the whole it was well accepted. The most praised features were The Rise of Rome's unit queue feature, and the improved all around gameplay and balance. Review website Gameworldnetwork gave the game a score of 93%, and commented that it seemed to be a whole new game.
Download - Age of Empires[ZIP]
Download - Age of Empires: Rise of Rome Expansion[RAR]
(.rar Password: www.ido-forum.com)
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The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (tLotR:tBFMEII:tROtWK) is a real-time strategy computer game published by Electronic Arts, based upon the fantasy book The Lord of the Rings by J. R. R. Tolkien and the film trilogy based on the book, directed by Peter Jackson. First announced during The San Diego Comic-Con of 2006, The Rise of the Witch-king is the official expansion to The Lord of the Rings: The Battle for Middle-earth II, which was published by the same company and released in 2006, for Windows. The Rise of the Witch-king was shipped to stores in the United States on November 28, 2006 and was officially released on November 30 of 2006.
New Features
* The new Angmar faction, bringing the total of playable factions up to 7.
* New Angmar campaign, consisting of 8 missions telling the rise of the Witch-king of Angmar and the fall of the kingdom of Arnor; and an epilogue of how the Elves, led by Glorfindel and Elrond, and Gondorians, lead by Eärnur, destroyed the forces of Angmar and their commanding heroes driving the Witch-king out of the North.
* New units added to all six existing factions, as well as both new and improved buildings and heroes.
* Every faction except Angmar now has an elite hero unit (although Angmar has sorcerers, which play a similar role in terms of power). These units have a large amount of health and damage, but there are a small amount of them in each battalion and you can only build a limited number of these units at a time. These units only replenish their numbers in a healing structure. These units include: the Nazgûl (except the Witch-king, Morgomir or Khamûl, who are individual heroes) for Mordor, Deathbringers for Isengard, Fire Drakes for the Goblins, Noldor Warriors for the Elves, Knights of Dol Amroth for Men of the West, and Zealots for the Dwarves.
* Upgrades to the skirmish and multiplayer AI; such as summoning Ring Heroes.
* The War of the Ring mode is receiving a major overhaul. Some of the major improvements include army persistence from RTS mode to the World Map, the introduction of an economy to the World Map, and the introduction of siege weapons to the World Map. There are 14 new territories and battle maps for the player to fight over, as well as a whole new region to control (the Forodwaith). Four hero armies will be available per faction, and these can now move through two friendly territories in one turn.
* Two new historical scenarios for the War of the Ring mode, including the Fall of Arnor and the War of the Ring.
* A whole new Olog-hai troll class added to Create-a-Hero Mode. These Olog-hai troll class includes Great Troll, Snow Troll, and Hill Troll. (Troll has been removed from Servants of Sauron class and placed as Great Troll in the Olog-hai troll class). These trolls have a lower defence and health than the other heroes, but they take out more regular units of the enemy in 1 hit than the Trolls of The Lord of the Rings: The Battle for Middle-earth II
The heroes, powers and buildings of the new faction of Angmar.
* More customization options for Create-a-Hero. These include new weapons and armor.
* A brand new cost system for created heroes. A hero with no powers costs 500. The more powers you give your hero, the more he costs. Also a '"No Power" option has been added allowing power levels to be skipped, which lowers the cost of powers each level above the point they become available, and ultimately allowing fine-tuning for cost and efficiency.
* Color theme has been changed to blue (instead of green) and the borders are either ice or metal. The three tutorials have been removed, and the two original campaigns have been removed.
Faction Changes And Additions For The Six Factions (Except Angmar)
Men of the West
KODA or Knights of Dol Amroth (hero unit), are a Cavalry unit. Also the addition of a cheaper weaker pike unit, known as Rohan pikesmen.
Elven
Noldor Warriors (hero unit), Better Archers than the others and Lindon Horse Archers.
Dwarven
Added Prince Brand as an extra hero, to make the total now 4, Dwarven Zealots (hero unit).
Mordor
Added the six Nazgûl as hero units, and added an extra hero, Gothmog, which brings their hero total to 5 and added Black Orcs which are like normal orcs but can receive upgrades, and Haradrim Lancers.
Goblins
Added hero Azog, and added Fire Drake Brood (hero unit), and Half-Troll Swordsmen.
Isengard
Uruk Deathbringers (which are their hero unit), Along with Wildmen of Dunland, Wildmen Axethrowers and a warg pack.
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